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zmq

 
MobileActive08

A Global Summit about
Mobile Technology for Social Impact
October 13-15, 2008
Johannesburg, South Africa

 
 
Wireless Technology for Social Change
Read the new report on trends in mobile use by NGOs:
Wireless Technology for Social Change.

The report was commissioned by the UN Foundation/Vodafone Group Foundation Partnership and written by Katrin Verclas and Sheila Kinkade.
 

Mobile Games About Climate Change

Within the next few months, ZMQ Software Systems will be launching new mobile games to educate people about climate change as part of its Connect2Climate initiative. The first three games that ZMQ will release are called Polar Teddy Quiz, Mission Lighting, and DeCarbonator. On their website, ZMQ explains why they choose to use mobile phones for the games:

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Mobile Games: Learning About AIDS by Playing Cricket with Condoms

In a mobile phone game in India, a cricket match is played between the teams Demons XI and Safety XI. A report about the game describes it as a “cricket-based game involving balls in the form of condoms, faithful partners, information on HIV and the symbolic AIDS red ribbon.” A team wins by avoiding “googlies and doosra balls - unsafe sex, infected blood transfusions, infected syringes and the company of bad friends.”

The game is part of a growing market of "edutainment" mobile phone games -- games that are designed to provide entertainment and be educational at the same time.

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