information dissemination

Awaaz.De

Posted by neilp on Nov 04, 2011
Awaaz.De data sheet 1422 Views
Awaaz.De
Organization that developed the Tool: 
Main Contact: 
Neil Patel
Problem or Need: 

The Internet has enabled people from all over the globe to communicate and share information. Yet over two-thirds of the world’s population remains disconnected from the Internet, and many of these people live in poor, remote areas in the developing world. Organizations struggle to cross the last mile to these communities that are difficult to reach geographically, are often only fluent in local languages, lack reading and writing proficiency, and have limited experience with information technology. Unidirectional broadcast media such as the radio, television, and written periodicals can be localized to a region or community, but they are not micro-local, demand-driven, and do not offer transparent space for feedback and community discussion. Local people may seek information from experts or others in their personal social networks, but misinformation abounds and advice is fragmented across multiple sources. There are few comprehensive, on-demand sources for relevant, high-quality knowledge. This is precisely what the Internet provides for those who have access.

Main Contact Email : 
Brief Description: 

Awaaz.De (“Give your voice”) is a software platform enabling organizations to engage with poor, remote, and marginal communities by providing on-demand, many-to-many information access through mobile phones. People access Awaaz.De applications by dialing regular phone numbers to create, browse, and share voice content through automated voice interfaces. Voice makes it easy to provide services in local languages, overcomes literacy constraints, and offers a low barrier to content creation: one only needs to know how to speak into a phone. Organizations use Awaaz.De to host voice-based information portals, discussion forums, Q&A services, classifieds, and more. For example, rural development organizations can offer demand-driven agricultural extension through a farmer Q&A service, broadcast market prices and weather reports targeted by crop and location, or perform real-time data collection on availability of farm inputs and outputs. In this way, Awaaz.De helps organizations reach previously disconnected people with on-demand, locally relevant information, in their language. Most importantly, Awaaz.De is a social platform that supports people to give their own voice and participate not just as passive consumers, but active producers of knowledge.

 

Currently Awaaz.De serves eight social development organizations and enterprises across six states in India working in agriculture, education, women’s empowerment, labor rights, and rural products. These organizations serve as content providers, and use Awaaz.De to disseminate their informational content in real time, as well as collect input from the community through interactive features. These organizations have proven the value of Awaaz.De through willingness to pay; partners pay a recurring monthly fee to host their customized voice information service with Awaaz.De

The other demonstration of Awaaz.De’s value comes through the response from the communities of users. To date, Awaaz.De has served over 100,000 calls from over 10,000 unique callers. People rate content highly whenever ratings are solicited; in one deployment, the average rating was 2.8/3 from 325 individual ratings. A bit more anecdotally, unsolicited messages of praise and gratitude come in regularly from people. In a study where an Awaaz.De partner sent agricultural information broadcasts to farmers and then prompted for a question or comment, 37% of the recordings posted were simply comments of praise for the service, compared to 41% posts asking technical agricultural questions. To us, these are small indicators of Awaaz.De's potential for not only building knowledge capital, but social capital. Here’s another good anecdotal example.

 

 

 

Tool Category: 
App resides and runs on a mobile phone
Key Features : 

Awaaz.De’s technology platform consists of two components. First, the voice application lets end-users access content through regular phone numbers. After calling in, they navigate automated message boards with touchtone to create, browse, and respond to voice messages posted by others. A “personal inbox” option plays the caller’s own messages, identified by their phone number. Message boards are configured with a number of policy settings. A message board can be listen or post-only, moderated, and allow community response. It can also define sub-message boards based on hierarchical categories. Awaaz.De’s second component is a web interface that lets community managers moderate the voice forums, annotate and categorize content, route messages to specific experts for responding, conduct voice-based surveys, collect ratings, and broadcast the best content to wide (e.g. last 1,000 callers) or targeted (e.g. all callers who have posted messages related to wheat) audiences. Taken together, the two components of Awaaz.De provide an “Internet for the few, voice for the many” model, where the mostly Internet-less community members access content and communicate through mobile voice interfaces, and community managers with access to the Internet administer the system through the web interface.

 

Main Services: 
Interactive Voice Response (IVR)
Voting, Data Collection, Surveys, and Polling
Mobile Social Network/Peer-to-peer
Information Resources/Information Databases
Display tool in profile: 
Yes
Tool Maturity: 
Currently deployed
Release Date: 
2010-09
Platforms: 
All phones -- Voice
Program/Code Language: 
Java
Python
Other
Organizations Using the Tool: 

Awaaz.De is currently being used by eight organizations across six states in India. For their project descriptions, visit this page.

Number of Current End Users: 
10,000-100,000
Number of current beneficiaries: 
10,000-100,000
Languages supported: 
Any
Is the Tool's Code Available?: 
Yes
Is an API available to interface with your tool?: 
Yes
Global Regions: 
Countries: 
Featured?: 
Yes

Featherweight Multimedia for Information Dissemination

Posted by MarkWeingarten on Feb 22, 2011
Featherweight Multimedia for Information Dissemination data sheet 1469 Views
Author: 
Chu, Gerry, Sambit Satpathy, Kentaro Toyama, Rikin Gandhi, Ravin Balakrishnan, and S. Raghu Menon
Publication Date: 
Jan 2009
Publication Type: 
Report/White paper
Abstract: 

Featherweight multimedia devices combine audio with non-electronic visual displays (e.g., paper). Because of their low cost, customizability, durability, storage capacity, and energy efficiency, they are well-suited for education and information dissemination among illiterate and semi-literate people.

We present a taxonomy of featherweight multimedia devices and also derive design recommendations from our experiences deploying featherweight multimedia in the agriculture and health domains in India. We found that with some initial guidance, illiterate users can quickly learn to use and enjoy the device, especially if they are taught by peers.


Comm.unity

Posted by nadav on Dec 15, 2009
Comm.unity data sheet 5294 Views
Organization that developed the Tool: 
Main Contact: 
Nadav Aharony
Problem or Need: 

There are different  scenarios where it is more desirable to have a method of communication that does not depend on cellular or Internet backbone infrastructure:

  • Sometimes that infrastructure is down - for example due to natural disaster, or man-made "shocks" to the system,  from a terrorist attack to simply a massive gathering of people who want to communicate all at the same time, for example at a ball-game or in a conference hall.
  • Sometimes infrastructure is just not there - like in some developing countries or regions, or rural areas.
  • Sometimes, one is interested in circumventing censorship, in order to enable civic communications or in order to get news out of a country or conflict zone.
  • Sometimes one just wants to save money and other costs - why use an expensive infrastructure that was made to get information to the other side of the world, and pay a service tax to the operator, when communication is local by nature? For example for internal communication in a rural village, campus, or enterprise.

Aside from the cases where infrastructure-based communication is not the best way to go, close proximity device-to-device communications offer several added advantages of their own:

  • A broadcast can be targeted to a limited geographic area without the need to use heavy GIS servers and requiring all participating end points to report their absolute locations.
  • Opportunistic communications with previously unknown parties, where the co-location serves as a discovery and bootstrap mechanism, and knowing absolute "global" addressing (email address, phone number, etc.) is not required in advance.
  • Natural mobility patterns of people or vehicles carrying the mobile devices can be leveraged to physically rout information from place to place, or from source to destination. People and vehicles can become "data-mules", or a "sneaker-net". For example, a bus carrying wifi enabled device can act as a "data-mule" and collect information from schools or villages along its path, delivering it to the internet when it reaches a connected access point. People moving away from a natural disaster or a civic demonstration can carry with them pictures, messages, and news from the disconnected zone to the outside world.
  • The mobile device can act as a sensor in the physical world - depending on the type of short-range radio used, it can sense peers who are physically proximate with varying accuracy.
  • In some cases the close-proximity communication adds improved security and authenticity, since all parties must be within a certain physical range of one another.

For all of the above scenarios there is a set of common technical requirements and features. The idea behind Comm.unity is to unite them into one core framework that allows development of applications for all of these cases. Different scenarios would call for more specific adaptations (for example added security for some of the scenarios), so Comm.unity is designed to be very modular, and allow developers to use just what they need for the applications that they build on top of it. It is also designed to be extensible by the developer community, so new features and modules could be added. This system is not meant to replace infrastructure, but rather augment it.

Main Contact Email : 
Brief Description: 

Comm.unity is a software framework in development, which is intended to allow developers and researchers to easily create applications that are proximity aware and socially aware, and can run on a large set of existing consumer devices. It implements a wireless, device-to-device information system that bypasses the need for any centralized servers, coordination, or administration. It is designed to span an extensible set of radio interfaces (WiFi, Bluetooth, IR, etc.).

Comm.unity is targeted for field deployment as well as for supporting advanced mobile-phone-based research. The feature-set for field deployment consists of a basic set of functionalities that are simple and explicitly defined. The research aspects include additional features that are more experimental, or support collection of research data - for example modules for performing logging a user's behavior and other sensor data, performing data-mining, machine learning and other types of on-device learning of a user's context and social activity.

Tool Category: 
App resides and runs on a mobile phone
Key Features : 
  • Communications unity: The current state of the close proximity networking space is very fragmented - Many different standards and technologies, and even devices with similar radios (e.g. Bluetooth or wi-fi) are not always able to communicate directly to each other due to limitations imposed by vendor, service provider, or simply lack of appropriate software. Comm.unity aims to resolve that by creating software and protocols that could run on a large set of different mobile and stationary devices, and allow them to directly talk to one another as long as they have similar physical radio interfaces. This means, for example, that iPhones would be able to discover and communicate with Nokia Symbian phones or Android phones via Bluetooth, no matter what mobile operator they belong to, and a WinMobile phone could connect to any Windows, Mac, or Linux computer via wi-fi without any special issues.
  • Unifying close-proximity technologies: There is a growing number of technologies that support close-proximity and device-to-device radio communications, wi-fi (802.11), Bluetooth, Zigbee, near-field technologies, wi-bree, or infrared technolgies, to name a few. If we abstract the common actions that applications using these technologies need to perform, we could define a common set of functionalities, for example: device discovery, sending a short message, or sending a file. With these and similar primitives, a programmer could write an application that can very easily be adapted to run on different network interface technologies.
  • Reusable codebase (sample modules: peer-to-peer networking, social awareness, logging, ...)
  • Extensible Architecture - Modular building blocks
  • Modular Runtime - Not all modules have to be loaded in runtime, this way strong devices could run high-processing load activities, while weaker mobile devices could run a minimal set of features.
Main Services: 
Multi-Media Messaging (MMS) or other Multi-Media
Voting, Data Collection, Surveys, and Polling
Location-Specific Services and GIS
Mobile Social Network/Peer-to-peer
Other
Bluetooth
Information Resources/Information Databases
Stand-alone Application
Display tool in profile: 
Yes
Some of the prototype applications developed over Comm.unity
Tool Maturity: 
Under development/pre-launch
Platforms: 
Android
Linux/UNIX
Mac/Apple
Mobile Linux
Symbian/3rd
Windows
Other
Program/Code Language: 
Java/Android
Python
Other
Is the Tool's Code Available?: 
No
Is an API available to interface with your tool?: 
Yes
Global Regions: 
Countries: