Children and Youth

Mobile Phone Use by Young Adults in India: A Case Study

Posted by MohiniBhavsar on Sep 28, 2010
Mobile Phone Use by Young Adults in India: A Case Study data sheet 4947 Views
Author: 
Priyanka Matanhelia
Publication Date: 
Jan 2010
Publication Type: 
Other
Abstract: 

This study explored the use of mobile phones among young adults in India. The study used the theoretical frameworks of uses and gratifications approach from media studies, socialcognitive domain theory from human development literature and social construction of technology (SCOT) from Science and Technology studies. The main objective of the study was to examine the use of mobile phones to fulfill communication, media and age-related needs by young people in India and to investigate regional and gender differences.

The study was conducted in two phases using a mixed-methods approach. In the first phase, in-depth interviews were conducted with 30 college-going young adults (18 – 24 years) in Mumbai and Kanpur in December 2007 and January 2008. In the second phase, a survey was conducted with 400 college-going young adults (18 – 24 years) in Mumbai and Kanpur.

The qualitative analysis of the data showed that young people in both the cities used cell phones for a variety of communication, news and entertainment needs. Additionally, they considered cell phones as personal items and used them to store private content, maintain privacy and have private conversations. Further, the analysis showed that they used cell phones to negotiate independence from parents and to maintain friendships and create friendships with members of opposite sex.

The quantitative analysis of the data revealed that young people in the two cities used cell phones differently due to the differences in their lifestyles and socio-cultural factors. Additionally, the study found there were only a few gender differences in the use of cell phones by young people, mainly in the use of cell phones for entertainment purposes, negotiation of independence from parents and in forming friendships with members of opposite sex. Finally, the study concluded that young people in India mainly use cell phones for private communication and needs.


Participant and Interviewer Attitudes toward Handheld Computers in the Context of HIV/AIDS Programs in Sub- Saharan Africa

Posted by MohiniBhavsar on Aug 23, 2010
Participant and Interviewer Attitudes toward Handheld Computers in the Context of HIV/AIDS Programs in Sub- Saharan Africa data sheet 2114 Views
Author: 
Karen G. Cheng, Francisco Ernesto and Khai N. Truong
Publication Date: 
Apr 2008
Publication Type: 
Journal article
Abstract: 

Handheld computers have untapped potential to improve HIV/AIDS programs in sub-Saharan Africa, particularly in the collection of survey data. We conducted an experiment in three neighborhoods of Luanda, Angola to assess the impact of the technology on people’s comfort and willingness to disclose sensitive personal information, such as sexual behavior.

Participants were asked about their HIV/AIDSrelated knowledge, attitudes, and practices by local interviewers using either handheld computers or paper surveys. T-tests showed no differences between participants’ self-reported comfort across handheld and paper conditions. However, participants in the handheld condition were more likely to give socially desirable responses to the sexual behavior questions than participants in the paper condition. These results suggest that using handheld computers in data collection in sub-Saharan Africa may lead to biased reports of HIV/AIDS-related risk behaviors.


A Large Scale Study of Text Messaging Use

Posted by MohiniBhavsar on Aug 18, 2010
A Large Scale Study of Text Messaging Use data sheet 3888 Views
Author: 
Agathe Battestini, Vidya Setlur, Timothy Sohn
Publication Date: 
Sep 2010
Publication Type: 
Journal article
Abstract: 

Text messaging has become a popular form of communication with mobile phones worldwide. We present findings from a large scale text messaging study of 70 university students in the United States. We collected almost 60, 000 text messages over a period of 4 months using a custom logging tool on our participants’ phones. Our results suggest that students communicate with a large number of contacts for extended periods of time, engage in simultaneous conversations with as many as 9 contacts, and often use text messaging as a method to switch between a variety of communication mediums. We also explore the content of text messages, and ways text message habits have changed over the last decade as it has become more popular. Finally, we offer design suggestions for future mobile communication tools.


Hadeda: The Noisy Way to Practice Spelling Vocabulary using a Cell Phone

Posted by MohiniBhavsar on Aug 18, 2010
Hadeda: The Noisy Way to Practice Spelling Vocabulary using a Cell Phone data sheet 695 Views
Author: 
Laurie Butgereit, Adele Botha
ISSN/ISBN Number: 
978
Publication Date: 
Jan 2009
Publication Type: 
Journal article
Abstract: 

With the push to better school results in mathematics, science, and technology related subjects, often language education is moved into the background. In Africa, however, education is often not in the mother tongue of the learners. Pupils are in a position where they are trying to learn complicated subjects such as science and mathematics in a language which is not their home language. In some African countries, there are dozens if not hundreds of languages. Hadeda is a project where primary school pupils (and even secondary school pupils) are encouraged to practice spelling words or vocabulary words using their cell phone. Hadeda allows the language teacher to create spelling lists or vocabulary lists in English and Afrikaans. Hadeda then generates a fun cell phone application using multiple text-to-speech engines to encourage pupils to practice spelling the words.


How Dr Math reaches Pupils with Competitions and Computer Games by using MXit

Posted by MohiniBhavsar on Aug 18, 2010
How Dr Math reaches Pupils with Competitions and Computer Games by using MXit data sheet 1237 Views
Author: 
Laurie Butgereit
ISSN/ISBN Number: 
978
Publication Date: 
Jan 2009
Publication Type: 
Journal article
Abstract: 

In a world where school books, pencils and paper have to compete with cell phones, IPODs, and MP3 players for pupils' attention, Dr Math entices pupils to practice basic mathematics skills by providing games and competitions using Mxit over cell phones. Dr Math is a Mxit contact which pupils can add which gives pupils the opportunity to compete with other pupils in basic arithmetic skills such as addition and multiplication and more advanced mathematics skills such as factoring a polynomial and finding the prime factors of a number. In addition, interactive fiction games are available with mathematical twists in a plot that require some basic arithmetic skills to solve the puzzle. And, all of this is done over Mxit – South Africa's leading instant messaging provider – on cell phones.


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Mobile Minute: Blackberry Ban Updates, a Mobile Youth Survey, and a Financial mServices Risk Matrix

Posted by admin on Aug 10, 2010

We've got news on Saudi Arabia's and the United Arab Emirates' moves to ban BlackBerry, the release of the TakingITMobile mobile youth activism survey, a review of livestreaming services for mobiles, USAID's mobile financial services risk matrix, and a report that reveals the niche uses for location-based mobile services.

The Mobile Minute: Your Daily M4Change News

Posted by AnneryanHeatwole on Jul 28, 2010

Today's Mobile Minute brings you coverage about revenue from Brazil's mobile youth, a Pew report on mobile habits, the conclusion of NPR's look at race and the digital divide, a guide to building voice infrastructure in developing regions, and what m-banking services need to consider about non-literate consumers.

How to RapidSMS

Posted by KatrinVerclas on Jul 23, 2010
How to RapidSMS data sheet 8630 Views
Author: 
UNICEF
Abstract: 

A how-to guide on using and implementing RapidSMS for mobile data collection and communication.

Ths manual give an overview for how to implement and use RapidSMS in a mobile data collection project. RapidSMS is a SMS framework for data collection, group coordination, and complex SMS workflows.  The tutorial outlines when and when not to use RapidSMS, guides the user through project steps and milestones, outlines factors for a successful implementation, and provides worksheets for project planning. Example training materials are included.

More documentation and developers guides can be found here on the RapidSMS site.

Mobile Tools: 

Mobile Minute - Daily m4Change News

Posted by AnneryanHeatwole on Jul 22, 2010

Today's Mobile Minute covers the mobile gender gap, mobiles in the classroom that allow deaf children to learn alongside hearing children, a study about mobile over-sharing, mobile credits on cell phones during disasters, post-Haiti disaster management with ICTs, and a 90-second interview with Patricia Mechael about mobile health. 

  • According to a Webroot Study of 1,645 social network users, 55% of people polled said "they worry over loss of privacy incurred from using geolocation data" on mobile phones."

[Mobile Minute Disclaimer: The Mobile Minute is a quick round-up of interesting stories that have come across our RSS and Twitter feeds to keep you informed of the rapid pace of innovation. Read them and enjoy them, but know that we have not deeply investigated these news items. For more in-depth information about the ever-growing field of mobile tech for social change, check out our blog-posts, white papers and research, how-tos, and case studies.]

Image courtesy Flickr user QiFei

 

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An Exploratory Study of Unsupervised Mobile Learning in Rural India

Posted by MohiniBhavsar on Jul 02, 2010
An Exploratory Study of Unsupervised Mobile Learning in Rural India data sheet 3272 Views
Author: 
Kumar, A., Tewari, A., Shroff, G., Chittamuru, D., Kam, M., and Canny, J.
ISSN/ISBN Number: 
978
Publication Date: 
Apr 2010
Publication Type: 
Other
Abstract: 

Cellphones have the potential to improve education for the millions of underprivileged users in the developing world. However, mobile learning in developing countries remains under-studied. In this paper, we argue that cellphones are a perfect vehicle for making educational opportunities accessible to rural children in places and times that are more convenient than formal schooling. We carried out participant observations to identify the opportunities in their everyday lives for mobile learning. We next conducted a 26-week study to investigate the extent to which rural children will voluntarily make use of cellphones to access educational content.

Our results show a reasonable level of academic learning and motivation. We also report on the social context around these results. Our goal is to examine the feasibility of mobile learning in out-of-school settings in rural, underdeveloped areas, and to help more researchers learn how to undertake similarly difficult studies around mobile computing in the developing world.


Let's Play Chinese Characters - Mobile Learning Approaches via Culturally Inspired Group Games

Posted by MohiniBhavsar on Jul 02, 2010
Let's Play Chinese Characters - Mobile Learning Approaches via Culturally Inspired Group Games data sheet 3402 Views
Author: 
Tian, F., Lv, F., Wang, J., Wang, H., Luo, W., Kam, M., Setlur, V., Dai, G., and Canny, J.
ISSN/ISBN Number: 
978
Publication Date: 
Apr 2010
Publication Type: 
Other
Abstract: 

In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an important role in the Chinese literacy acquisition process. We report on the unique challenges in the learning Chinese language, especially its logographic writing system. Based on an analysis of 25 traditional Chinese games currently played by children in China, we present the design and implementation of two culturally inspired mobile group learning games, Multimedia Word and Drumming Strokes. These two mobile games are designed to match Chinese children’s understanding of everyday games. An informal evaluation reveals that these two games have the potential to enhance the intuitiveness and engagement of traditional games, and children may improve their knowledge of Chinese characters through group learning activities such as controversy, judgments and self-correction during the game play.


Voices of Youth

Posted by MelissaUlbricht on Jun 17, 2010
Voices of Youth data sheet 6668 Views

A recently launched campaign at a popular youth radio program in Nepal focuses on the voices of youth - or at least, text messages of youth. Regardless, the SMS campaign seems to be making strides.

UNICEF in Nepal has teamed up with the popular Nepali radio program Saathi Sanga Man Ka Kura, which means "chatting with my best friend." The program, also called SSMK, is run by the non-governmental organization Equal Access Nepal. SSMK has been on the air for 10 years and reaches millions of youth listeners (primarily ages 13 to 26) throughout Nepal. In April, UNICEF and SSMK launched a campaign that allows young listeners to take an active role in a conversation, all via SMS.

Rupa Joshi, a communications specialist with UNICEF, explains the origins of the campaign.

Basic Information
Organization involved in the project?: 
Project goals: 

The goal of the project is to maximise participation of young people and reflect their voices on issues that affect their lives.

Brief description of the project: 

UNICEF in Nepal has teamed up with the popular Nepali radio program, Saathi Sanga Man Ka Kura, which means "chatting with my best friend." The program, also called SSMK, is run by the non-governmental organization Equal Access Nepal. SSMK has been on the air for 10 years and reaches millions of youth listeners (primarily ages 13 to 26) throughout Nepal. In April, Unicef and SSMK launched a campaign that allows young listeners to take an active role in a conversation, all via SMS.

Every week on the program, the radio team frames a topic or a question and invites the listeners to respond via a free text message to an established short code, 4400. The responses are then posted on a forum on the UNICEF Voices of Youth website.

Target audience: 

The target audience of the project are the current listeners of the SSMK radio program. It has been on the air for 10 years and reaches millions of youth listeners, primarily ages 13 to 26, throughout Nepal.

Unicef Voices of Youth Forum
Detailed Information
Status: 
Ongoing
What worked well? : 

The project worked in conjunction with the ongoing success and popularity of the SSMK radio program. It adapted a technology that was highly accessible (and free) to the target audience. Start up and maintenance costs have been relatively low. The project has also benefited from a positive working relationship with a local mobile technology sevice provider to trouble-shoot technical issues that have come up.

What did not work? What were the challenges?: 

The group has had to perform ongoing fixes to various processes. In its current state, it also requires significant administrative time to monitor and post incoming responses.


FAILfaire: No #FAIL but a Huge Success

Posted by AnneryanHeatwole on Apr 15, 2010

MobileActive hosted the inaugural FAILfaire last night, bringing together mobile technologists and NGOs to talk about failed projects in M4D and ICT4D.  Presenters talked about their failed projects, answering the questions: "What was the project?  What was the failure? Why did it fail? And what would you do differently next time?” 

The event was filled to capacity with more than 70 people. The five presenters made us think (and laugh), and the audience asked some great questions. For those of you who couldn’t be there, here’s a quick look at the failed projects presented at the first (of what we hope will be many) FAILfaire. 

Bradford Frost: MobileImpact.org? Not exactly...

Starting off the evening was Bradford Frost, who told the story of his failed non-profit venture, MobileImpact.org. The goal of his project was to bridge the gap between people trying to recycle used phones and developing countries. He felt he had a strong idea and a strong brand with the tagline “One phone. Change the World,” and that there was enough of an untapped phone recycling market (the current cell phone recycling market only captures about 25% of reusable devices) for the project to succeed.

However, the project didn’t work out as Frost had hoped. He used Facebook ads in order to target a younger, social media-savvy audience. He spent 1,000 dollars to launch an ad campaign and $5000 in a partnership with a phone recycling company. In the end, the non-profit gathered 131 phones valued at a sum total of …$252. And many of those phones were donated through word-of-mouth connections (friends and family) rather than people who saw the Facebook ads.

FAILfaire: No #FAIL but a Huge Success data sheet 4422 Views
Countries: United States

Scenes from Amman: Mobile Data for Social Action in the Middle East

Posted by AnneryanHeatwole on Dec 09, 2009

"Innovations in Mobile Data Collection for Social Action," a workshop co-hosted by MobileActive.org and UNICEF in Amman, Jordan, featured Ignite Talks -- five minute presentations by inspiring people who are using mobiles for social action in the Middle East -- and interviews with key participants.  Jacob Korenblum describes the work of Souktel in Palestine, and Erica Kochi from UNICEF Innovation, the co-host of the event, illustrates why data collected by mobiles is so important for their work in Iraq. 

Rede Jovem: Wikimapa

Posted by CorinneRamey on Nov 07, 2009
Rede Jovem: Wikimapa data sheet 6831 Views

In the favelas, or slums, of Rio de Janeiro, Brazil, unnamed streets meander through the hillsides. There are hospitals, coffee shops and restaurants, none of which appear on a map, and mail carriers struggle to get letters to homes without addresses.

A new project by Rede Jovem, a Brazilian nonprofit that loosely translates to "Youth Net," seeks to change that.  With the help of five young "wiki-reporters" and GPS-equipped mobile phones, the nonprofit is building a map of five Brazilian favelas: Complexo do Alemão, Cidade de Deus, Morro do Pavão-Pavãozinho, Morro Santa Marta and Complexo da Maré.  By uploading information to the phones, the reporters are mapping the unmapped, one road and cafe at a time.

Basic Information
Organization involved in the project?: 
Project goals: 

The project seeks to map low-income areas surrounding Rio de Janeiro.

Brief description of the project: 

This project uses citizen reporters to map favelas in Rio de Janeiro.

Target audience: 

The current reporters are between the ages of 17 and 25, and the maps are aimed at anyone who lives in the five favelas.

Detailed Information
Length of Project (in months) : 
5
Status: 
Ongoing
What worked well? : 

Using the N95s has worked well.  The phones have good photos and video, and Santos said that the reporters have been able to successfully upload content to the maps directly from their phones.  Having female reporters has also worked, and shopkeepers or others being mapped have been receptive to requests for information.

What did not work? What were the challenges?: 

The most challenging part of the project was developing the mobile application.  The organization is still working to develop versions for other operating systems.  Having a long-term, sustainable budget is also challenging.  The project was unsuccessful in getting grants from Nokia -- they bought the phones themselves -- and currently doesn't have any money to sustain the project beyond December.  Because the project doesn't actually make money, they are dependent on grants and its unlikely to be scalable or sustainable.


Rede Jovem

Posted by CorinneRamey on Nov 07, 2009

Organization Type: 
NGO
State/Province: 
Rio de Janiero
Country: 
Brazil

BridgeIT: Mobiles in the Classroom

Posted by AnneryanHeatwole on Oct 13, 2009

BridgeIT is a program that uses mobile phones to bring educational videos to rural classrooms - a mobile teaching tool deployed in The Philippines and Tanzania, is changing the way teachers and students interact.

The program develops videos in the subjects of math, science, and life skills, and provides schools with the technology necessary to use the videos in their classroom - everything from the mobile phones that receive the videos to the televisions that play them. Teacher training and lesson plans that promote the integration of the educational videos into regular classroom activities are also provided.

BridgeIT

Posted by AnneryanHeatwole on Sep 25, 2009
BridgeIT data sheet 7624 Views

BridgeIT, a mobile teaching tool deploying in Tanzania, is changing the way students and teachers interact in the classroom. The program, launched in 2007, allows teachers to download educational videos (focusing on math, science, and life skills) onto mobile phones. The phones are then connected to classroom televisions which display the videos. Students watch the videos, which usually run four to seven minutes, and then teachers use BridgeIT-designed lesson plans to build on the ideas set forth in the videos.

The short educational videos are transmitted to teachers in 150 schools in seven regions of Tanzania (Lindi, Mtwara, Pwani, Dar es Salaam, Tanga, Dodoma and Kilimanjaro). In a country in which classrooms are often overcrowded (the program originally aimed to reach 10,000 students; due to crowded classrooms and teachers teaching multiple classes through the day, BridgeIT lesson plans have so far been taught to more than 40,000 students) and the demand for books greatly exceeds the supply, lessons via video are an effective way to reach a large number of students.

Basic Information
Organization involved in the project?: 
Project goals: 

BridgeIT has two main goals; 1) to use mobile phone and digital technology to increase achievement among primary school boys and girls in math, science, and life skills, and 2) to increase the quality of teacher instruction in Tanzanian primary schools.

Brief description of the project: 

BridgeIT creates four-to-seven minute videos in subjects such as math, science, and life skills and distributes those videos via mobile phone to classrooms across Tanzania. BridgeIT-trained teachers then incorporate the videos into lesson plans.

Target audience: 

The target audience is primary students in rural Tanzania, and their teachers. 

Detailed Information
Length of Project (in months) : 
24
Status: 
Ongoing
What worked well? : 

The project worked closely with the Forum for African Women Educationalists to create female-centric roles (portraying women in the videos in professional settings such as scientists, doctors, and leaders). The project originally aimed to reach 10,000 students, but greatly exceeded that number due to more teachers being trained in BridgeIT technology. Preliminary results show that student attendance and class participation (especially for female students) have risen in BridgeIT classrooms.

What did not work? What were the challenges?: 

The lack of reliable Internet access forced the project to embrace a mobile-centric plan, so the deployment in Tanzania became a true pilot program rather than just a reworking of the Philippine Text2Teach program (on which BridgeIT was based). Schools must have electricity in order to use the program, leaving some of the most rural and in-need populations out. 


International Youth Foundation

Posted by AnneryanHeatwole on Sep 25, 2009

The International Youth Foundation (IYF) invests in the extraordinary potential of young people. Founded in 1990, IYF builds and maintains a worldwide community of business, governments, and civil society organizations committed to empowering youth to be healthy, productive, and engaged citizens. IYF programs are catalysts of change that help young people obtain a quality education, gain employability skills, make healthy choices, and improve their communities.

IYF is based on the premise that throughout the world there are thousands of effective programs and approaches making a profound and lasting difference in young lives. Rather than build new programs from scratch, our mission is to identify programs “that work,” strengthen their impact, and expand their reach so that many more young people may benefit.

All of IYF’s program activity is clustered around four issue areas, which form the core thrust of IYF’s global youth initiatives. These are: Education, Employability, Leadership and Engagement, and Health Education and Awareness.

Organization Type: 
NGO
State/Province: 
Maryland
City: 
Baltimore
Country: 
USA

When People, not Computers, Sort SMS Data

Posted by CorinneRamey on Sep 17, 2009

Currently, most SMS surveys have questions that ask people to respond to a menu of multiple choice answers.  But Textonic, an open-source tool that helps sort open-ended text responses, seeks to change that.

"I think it's potentially a major shift in terms of the way we do social research," said Thomas Robertson, one of the lead developers on the project.

Textonic, which has yet to be actually used, was developed as part of a graduate class taught by Clay Shirky in the Interactive Telecommunications Program at New York University. The tool is a way of connecting RapidSMS, the data collection platform used by UNICEF, with Amazon Mechanical Turk.